Understanding Stats
Why Points Per Game Matters More Than Total Points
A player with 60 points in 50 games is outperforming a player with 60 points in 68 games by a wide margin. Rate stats correct for injuries, games missed, and unequal seasons.
Total points look clean and easy to compare, until two players have played different numbers of games. Rate stats like points per game solve this by measuring how productive a player is per opportunity, rather than in absolute volume.
The problem with counting stats
Imagine two forwards. Player A has 72 points in 68 games. Player B has 72 points in 52 games. The leaderboard ranks them identically. But Player B is producing at a 94-point pace over a full season, a top-tier CHL performance, while Player A is producing at a pace below that. Raw totals erase this difference.
Injuries, suspensions, call-ups to NHL camps, and late-season scratches all affect GP. A 60-point season in 45 games is one of the best rates in the league; the same total in 68 games is a decent but not special year.
Points per game
PPG divides total points by games played. It is the most-used rate stat in hockey because it is easy to calculate and directly comparable across different games played totals. A PPG above 1.00 in the CHL is genuinely elite; fewer than a handful of players per league hit that mark each season.
Other rate stats
- Goals per game (G/GP): isolates scoring touch from playmaking.
- Shots per game: measures a player's volume of shot attempts, independent of whether they go in.
- Points per 60 minutes: used in the NHL to account for varying ice time, less relevant in the CHL where ice time is not publicly tracked.
Limits of rate stats
Rate stats work best with a sufficient sample. A player who scores 5 points in 4 games has a 1.25 PPG, but that is not a reliable read on their ability. As a rule of thumb, 20+ games is enough for a rate stat to start meaning something; 40+ games is when it becomes a solid descriptor of a player's season.
Tip
On JuniorPuck's Players page, the PPG column (labeled as such) is sortable. It is the fastest way to find who is producing most efficiently regardless of games played.